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Fly Swatter Project - Motion Tween

An anchor points is the point at which an object rotates.  Understanding anchor points is an important part of animation.  Understanding symbols and grouping of objects are essential to creating higher order movement. To grasp these concepts, you are going to create a swatter & 3 bugs of various sizes and colors and animate their wings and a waving fly swatter.  Each item must be on a separate layer.

This project will teach you how to draw basic shapes, group objects, step into an object for separate timeline animation, how to adjust anchor points, and how to convert shapes into a symbol. There is a PDF tutorial located to the right to help you complete this project.

As you work, save your project as a .fla and name it lastname + first initial + flies.fla. When you are finished, export it as a .SWF file with the same name (ex: wheelesflies.SWF).  Submit the .SWF file using the form below.  Don't forget to review the rubric to make sure you are meeting all of the project requirements!

rubric-fly_swatter.png
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